Fallen Pharaoh
This is a real-time environment made using Unreal Engine 5. It is based on a concept done by Yuhan Wang.
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A big thank you to Anton Napierala and Gabe Cervantes for giving me feedback and assistance and mentorship
The project was set with a goal to practice sculpting assets for the game development pipeline. ​The Throne is an original design done by myself. Design is a skill I am always looking to improve and the project gave me room to improve.
I took inspiration from Dune part 2 while lighting the scene. Also paying close attention to artwork done for the God of War franchise.
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This project was created using: UE5, Maya, Substance Painter, Substance Designer, Zbrush, and Davinci Resolve.
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Responsible for all assets.
Breakdown
Modular Kit
Here are beauty renders of my modular kit used to make the environment.
All pieces were designed by myself.
High poly Sculpts
Here are beauty renders of the signature sculpts made using Zbrush.
Rendered using Keyshot.