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Cryostasis Chamber

This is a real-time environment made using Unreal Engine 5. It is an original concept exploring a futuristic Cryo Chamber inspired by the universe of Starfield, Apex Legends, and Halo. The project allowed me to explore industrial design, hard surface asset creation, shader creation, and a little bit of organic sculpting for the game development pipeline. 

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The hero Cryostasis Chamber design was inspired by Jens Holdener's work on the Apex Legends team.

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This project was created using: UE5, Maya, Substance Painter, Substance Designer, Zbrush, and Photoshop.

Responsible for all assets. Fog cards which are made by "William Faucher".

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I found the most challenging part of this project was finding a balance between organic and hard surface forms, in order to create the most visually striking image possible. â€‹

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Modular Kit

Here are beauty renders of my modular kit used to make the environment.

All pieces were designed by myself.

​Visual design is a skill I'm always working on developing and find it so rewarding to create new shapes and forms. For this project I referenced a wide range of early Industrial Design material. I looked specifically at Nasa Aerospace technology, design work by Dieter Rams, and Science fiction games (particularly Starfield, Apex Legends, and Halo).

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