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Cyberpunk Alley

This is a real-time environment made using Unreal Engine 5. It is an original composition influenced by Connor Smith.

This project explored my love and interest for dystopian cyberpunk worlds. Similar to games such as Cyberpunk 2077 and The Last Sentinel.​​​​

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I apologize for any grammatical errors made in my Chinese, I do not speak the language but I am grateful to have my peer Maggie Chan help revise.

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This project was created using: UE5, Maya, Substance Painter, Substance Designer, Zbrush, and Davinici Resolve.

Responsible for all assets. Fog cards which are made by "William Faucher".

Breakdown

Breakdowns

Modular Kit

Here are beauty renders of my modular kit used to make the environment.

Rendered using Unreal Engine 5

Tileable Materials

Here are beauty renders of the signature materials made for the project

Rendered using Unreal Engine 5.

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